Our first commercial text adventure in the ridiculous task of playing all GB64 adventure games in alphabetical order. And what a great game it is!
Before we begin, this is a filler post as I am not reviewing Acid Rain due to performance issues, and neither am I reviewing AAS Masters. This wasn’t really a game, as such, but an exercise in how not to write a game.
This appears to be written as a tongue-in-cheek homage to the 64 scene and cracking groups of the 80s/90s. The language is a little fruity and dated, with some words that people may (will) find offensive, so you have been warned.
Another competition game and another short one, packed into 4k of code. This adventure was submitted to Reset 64 Magazine’s ‘Craptastic’ 4kb Game Competition in 2018
Another short game written in the Inform 6 system by programmer Admiral Jota in 2001. This time it was submitted to the SpeedIF 17 competition. I’m playing release 1 of the game.
Obviously, not a complex game, but very clever to pack in a parser, rooms, and objects into 10 lines. Clever enough, in fact, to win first place and FRATZENGEBALLER’S SPECIAL AWARD at the BASIC10Liner competition in 2020!
1-2-3… is a short game which falls more under the category of Interactive Fiction than true Text Adventure. It quickly becomes a little disturbing and a bit too graphic for my liking!
This is something I have been meaning to do for years, and I have finally decided to dedicate some time to it. My first love of gaming, a love that never seems to dwindle, is text or text/graphics adventure games.
I’ve been meaning to really seriously start learning assembly on real hardware for, well, since I was 15 really, but if I am honest I really struggle – not enough time to dedicate to it I think (that’s my excuse), and I always fall back to the CBM Basic I learned as a kid. So… Read More »
Following on from the intro and scene setting of my previous post, this is the first in a series of XC=BASIC v3.0 features on various snippets of code and features for my Adventure Game template. The idea is to create a framework for the working engine of a text based adventure game, including most of… Read More »