We start in a forest. A large forest, with trees on all sides. Entering a command, any command, just repeats the short description of the forest. So I guess we just have to assume that we can’t do anything other than move in the directions it is telling us to go in.
The game starts in the laboratory and we are already introduced to the professor’s time machine, although we can’t get in it yet. Have a good look around and examine everything here, but it soon becomes fairly obvious we need to leave here and go look outside.
Before we begin, this is a filler post as I am not reviewing Acid Rain due to performance issues, and neither am I reviewing AAS Masters. This wasn’t really a game, as such, but an exercise in how not to write a game.
This appears to be written as a tongue-in-cheek homage to the 64 scene and cracking groups of the 80s/90s. The language is a little fruity and dated, with some words that people may (will) find offensive, so you have been warned.
Another competition game and another short one, packed into 4k of code. This adventure was submitted to Reset 64 Magazine’s ‘Craptastic’ 4kb Game Competition in 2018
Another short game written in the Inform 6 system by programmer Admiral Jota in 2001. This time it was submitted to the SpeedIF 17 competition. I’m playing release 1 of the game.
Obviously, not a complex game, but very clever to pack in a parser, rooms, and objects into 10 lines. Clever enough, in fact, to win first place and FRATZENGEBALLER’S SPECIAL AWARD at the BASIC10Liner competition in 2020!
1-2-3… is a short game which falls more under the category of Interactive Fiction than true Text Adventure. It quickly becomes a little disturbing and a bit too graphic for my liking!