According to the German C64 Wiki, a contributor called HTW had a delve into the code for this and states there is no clue at all about who actually wrote it. Maybe somebody in the fediverse knows and can shed some light on it?
This text adventure is from 1987 and was published by Falsoft Publishing, a publisher of magazines and books, primarily the Rainbow series, and it was in the third Rainbow Book of Adventures that this adventure first appeared.
This is (just about) a graphic adventure, and we start off in Tripod Park with apple trees and playful children. It is not apparent what our exciting lifetime’s adventure involves at the start, but basically we need to get home.
We start in a forest. A large forest, with trees on all sides. Entering a command, any command, just repeats the short description of the forest. So I guess we just have to assume that we can’t do anything other than move in the directions it is telling us to go in.
This appears to be written as a tongue-in-cheek homage to the 64 scene and cracking groups of the 80s/90s. The language is a little fruity and dated, with some words that people may (will) find offensive, so you have been warned.
Another competition game and another short one, packed into 4k of code. This adventure was submitted to Reset 64 Magazine’s ‘Craptastic’ 4kb Game Competition in 2018
Another short game written in the Inform 6 system by programmer Admiral Jota in 2001. This time it was submitted to the SpeedIF 17 competition. I’m playing release 1 of the game.
Obviously, not a complex game, but very clever to pack in a parser, rooms, and objects into 10 lines. Clever enough, in fact, to win first place and FRATZENGEBALLER’S SPECIAL AWARD at the BASIC10Liner competition in 2020!